It’s easy to mistake a model with the real world. For example, the authors argue that their model helps to disprove “General Equilibrium Theory.” It does no such thing – all it does is show that their code doesn’t abide by that particular theory.
” I realized something else – most casual players don’t want in-depth storylines, extensive dialogue, or overly difficult challenges.”
“Moving pieces around according to complex rules is fine for board game night but not a computer game.”
“I had a web page hosted on Heroku, being forwaded to GoDaddy, and grabbing data from mLab.”
“So there’s the cruel tradeoff – eloquence vs. performance.”
“Who would have thought that I’d have to pull out my old artificial intelligence textbook to make a simple game?”
“This blog entry is easily the most boring I’ve written. It’s also one of the most important.”